

Once fully loaded, the Dadaluma program begins with an unavoidable shockwave, inflicting damage and knocking back the entire raid from the Guardian's current location. Now that you know the Guardian's basic mechanics, let's take a look at each program it can load throughout the encounter. Bear in mind that loaded programs are not always in a static order, so instead, we'll describe each one individually. There are four possible programs - each being represented by a recognizable sprite of Dadaluma, Ultros, Air Force, and Bibliotaph. Load Program - as mentioned before, the monitors outside of the arena will display an image that represents which program is being loaded.After a brief delay, the marked target will suffer moderate damage and a flaming debuff. Prey Missile - places a noticeably large orange-red marker on a random damage dealer.Bear in mind that Diffractive Laser will often be used as a 'loaded-program' filler. Diffractive Laser - causes the Guardian to emit an unavoidable raid-wide AoE attack.Be sure to mitigate the blow with cooldowns whenever possible.

Arm & Hammer - a devastating tank-buster against Guardian's current target.Any player hit by the beam will suffer high damage and be afflicted with a stackable Vulnerability Up debuff. As a rule of thumb, if the Guardian turns to face you or your general direction unexpectedly and you notice blue energy forming by its cannon, a hefty side-step can take you out of danger. Magitek Ray - Guardian turns to face a random player and - after an animated wind-up - emits a straight-line AoE across the arena.Final Fantasy enthusiasts will likely recognize the images as sprites from a past Final Fantasy title they may know and love. Be sure to glance at them whenever the Guardian begins to Load a program, as the images indicate upcoming mechanics and will allow the raid to preemptively organize themselves ahead of time. Whilst facing off against this literal death-machine, players will also notice large monitors outside of the arena which will give some visual hints regarding upcoming mechanics. Any player who touches the edges of the arena for any reason will suffer moderate damage and a dispellable Paralysis debuff, rendering them unable to move. Unlike the two previous encounters in Sigmascape, V3.0 involves a dangerous outer wall that should be avoided at all costs. Players will find themselves in an otherworldly location, akin to a mechanical factory, within a square-shaped arena.
